When playing my games, people can expect to either to come across interesting characters or find difficult levels that require constant character movement.
Elements I focus on in my games is difficulty, game systems, and narratives. I want the difficulty to get harder as the game progresses while making sure the game system is consistent throughout. I also want to add a narrative that makes people want to read the text instead of skipping over it. I hope the characters can stick out from other characters that fit with the same archetype as them.
I enjoy making linear games where competition and score is an important aspect of the game. I like branching games when I'm focusing on character building to give players different game experiences. I want to make games that focus on both game mechanics and the story together.